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Seth Rolfe's Game Design Portfolio
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  • Unreal Engine Projects
    • Space Slayer (Mini Jame Gam 11)
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    • Global Game Jam 2022 (Mew Mew Mirror)
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    • Global Game Jam 2021 (Trials Of Unrest)
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    • Mini Jam 58: Neon (Light Riders)
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    • Mini Jam 56: Sky (Donut Libre)
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    • Global Game Jam 2020 (Project Babysitter)
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  • Unity Projects
    • Metal Shell: Neon Pulse
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    • Net+ Flashcards
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      • Play Now (HTML5)
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    • Neon Knights: Mech Fighter
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    • Above: The Fallen
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    • Defender (Atari Remake)
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    • Resonance GGJ 2017
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    • Conspiracy Theory
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    • Galaxy Warrior
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    • Mountain Ascent
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    • Ascension GGJ 2016
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Seth Rolfe's Game Design Portfolio

A collection of my professional works as a Game Designer

Blog

Week 6 Puzzle Experiments Continued

Week 6 Puzzle Experiments Continued

March 13, 2017 srolfe657 Comments 0 Comment

Another week down, another set of puzzle experiments completed. Just like last week that was our main focus again and because of the progress we’ve made we’ve been given the “go-ahead” to start working on our final level design ideas. The goal of creating these puzzles was not only for us to build drafts…

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Art Update 2

Art Update 2

March 12, 2017 srolfe657 Comments 0 Comment

Environment art has started to roll in. The whole team is very excited about this work created by Matthew Sahakian.

Week 5 Puzzle Experiments

Week 5 Puzzle Experiments

March 7, 2017 srolfe657 Comments 0 Comment

So this week we all spent the majority of our time building interesting puzzles that we could potentially use in the final version of the game. I had a hard time coming up with ideas for fun interactions at first but it wasn’t long before I had so many ideas bouncing around that I…

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Week 4 Feature Build

Week 4 Feature Build

February 27, 2017 srolfe657 Comments 0 Comment

This week the project really started to come together. We built a mini level that has a bit of everything in it and we have the player run through each of the sections in order to experience some of the unique features and mechanics we’ve implemented so far. I spent most of my time…

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Week 3 Feature Build

Week 3 Feature Build

February 20, 2017 srolfe657 Comments 0 Comment

This week I built the save/load system, camera shake, corrected/smoothed the camera movement and started play testing / searching for bugs. The save system uses checkpoints and saves the level, characters position and any skills that they’ve unlocked. This is a pretty simple system that allows players to continue where they left off or…

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Week 2 Feature Build

Week 2 Feature Build

February 18, 2017 srolfe657 Comments 0 Comment

2 weeks in now! (okay a little more, I’m late posting this update) The 2nd week of development went by lightning quick. It was a straight out 60+ hour dev-fest for myself and I think a majority of my team-mates put in just as much work. We added a ton of new features and…

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Week 1 Feature Build

Week 1 Feature Build

February 7, 2017 srolfe657 Comments 0 Comment

It’s been 1 week since our team has started building out the features for the game. We spent well over 200 hours between the 6 of us this week alone on only about half of our total features. Here’s what we completed this past week: Dual character basic movement controls Carry-able blocks Drag-able blocks Doors…

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Defender (Atari Remake)

Defender (Atari Remake)

January 28, 2017 srolfe657 Comments 0 Comment

During one of the last months of Full Sail we were assigned teams where we were to choose an old game, recreate the core mechanics then add in our own features. Our team decided to build Defender from the ground up. We had a lot of fun with this project, adding new features like…

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Resonance

Resonance

January 28, 2017 srolfe657 Comments 0 Comment

Resonance was created for Global Game Jam 2017 for the theme Waves. Your body is made out of sound waves. You can defeat enemies by matching their natural resonance, but mainly you’re just slaughtering wine glasses because they’re in the way. My 2nd Global Game Jam experience was much better than the first. Like…

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Above Game Design Document Version 1.0

Above Game Design Document Version 1.0

January 28, 2017 srolfe657 Comments 0 Comment

This is where the magic of design iteration happens, right here in the GDD. If you haven’t seen the pitch video yet you should. After watching it come take a look at this document and you’ll see how much our ideas have evolved and how everything we’ve designed has come directly from the core…

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Character Concept Art

Character Concept Art

January 12, 2017 srolfe657 Comments 0 Comment

Here’s some character concept art created by Matthew Sahakian.

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“The game designer shouldn’t be making a world in which the player is just a small part. The player’s the boss; it’s your duty to entertain him or her.” – John Carmack

As you’ve probably guessed after reading the above quote, I am a game designer who seeks to deliver players a lasting and memorable experience through video games. I believe that video games are the ultimate form of entertainment in that they allow for interactions beyond the capability of books or film.

I graduated from Full Sail University in 2017 where I studied game design and received the honor of being my class's Valedictorian.

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