Seth Rolfe • Cary, NC


Game Designer

Passionate game designer constantly learning new design techniques to improve player experiences. Knowledgeable leader with extensive experience and educational background in game design and IT with a strong history of providing high-quality service, critical thinking, and project management skills. Excellent communicator and a team player capable of handling large workloads while under pressure.

Technical Skills and Areas of Expertise:

Game Design | Unreal Engine | Blueprints | Project Management | Game System Balance | Source Control | Perforce / Git | Level Design | Design Documentation | Production | JIRA | Photoshop / Premiere | Unity 3D | C# | Blender | Esports | Live Streaming/Broadcasting | Microsoft Office | FMOD | Communication | Time Management


Full Sail University • Bachelor of Science in Game Design • Graduated 6/17 • Valedictorian

Relevant Experience

Epic Games • Cary, NC 08/2018 – Present • Events Technician

  • Review all technical details to ensure that stakeholder requests can be fulfilled or accommodated.
  • Allocate and purchase hardware/software for all events as necessary and preload content.
  • Plan, package, and complete setup and breakdown of all IT equipment for Epic Games events held worldwide, such as Fortnite tournaments, trade shows, and enterprise related events.
  • Utilize project management tool JIRA to track, create, and report on work orders/tickets.
  • Provide onsite technical support during events and tournaments to ensure functionality, efficiency and zero downtime.
  • Create and update images using Ghost Solution Suite and Microsoft Deployment Toolkit software.
  • Script and automate tasks with the scripting language Powershell and other IT tools.
  • Inventory and maintain over 1000 pieces of equipment using the SnipeIT inventory server for asset management purposes.
  • Create, document, and implement workflow improvement plans to improve productivity.
  • Take on various leadership roles on projects, events, and large work orders and complete associated tasks in a timely manner.


Space Slayer • Mini Jame Gam 11 • Unreal Engine • 07/2022

Designer / Programmer / Producer • 3D • Managed a team of developers on a 3D top down adventure game, while working on enemy AI in behavior trees, configuring art and audio, setting up a boss fight and helping with level design, all within 60 hours. Continued work after the jam was finished to clean up and finish the project.

Mew Mew Mirror • Global Game Jam 2022 • Unreal Engine • 02/2022

Designer / Programmer / Producer • 3D • Side Scrolling Puzzle Platformer. Led a team of several developers on a 3D side scrolling puzzle platformer game and aided level design with completing clean up/lighting passes, creating the boss level and mechanics independently, configuring art and audio, and producing the menu system, all within 10 days. Game came in 2nd place at 2 different jam sites in the US.

Trials Of Unrest • Global Game Jam 2021 • Unreal Engine • 02/2021

Designer / Programmer • 3D • 3rd person adventure game. Directed a team of developers and worked on level design, blueprint programming, and game design for an adventure game in 5 days.

Donut Libre • Mini Jam 56 • Unreal Engine • 06/2020

Designer / Programmer • 3D • An independent game project creating a 3D 1 vs 1 action game and producing high-level combat mechanics for players to use against their opponents.

Above The Fallen • Steam Release • Unity • 06/2017

Designer / Programmer • 2D • Released on Steam as part of Green Light. A 2D puzzle platformer game where the player must control 2 characters with a single gamepad. Worked with a team on game design, level design and handled all the programming over a period of 6 months.


Desktop Support Analyst – NOV 2017 – AUG 2018 – GE Aviation/Apex Systems, Durham, NC

Desk Side Support Technician – JUL 2014 – NOV 2017 – McKesson/Pomeroy IT Solution, Durham, NC

Functional Systems Administrator – FEB 2008 – AUG 2014 – United States Air Force, Whiteman AFB, MO