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Seth Rolfe's Game Design Portfolio

A collection of my professional works as a Game Designer

Week 6 Puzzle Experiments Continued

Week 6 Puzzle Experiments Continued

March 13, 2017 srolfe657 Comments 0 Comment

Another week down, another set of puzzle experiments completed. Just like last week that was our main focus again and because of the progress we’ve made we’ve been given the “go-ahead” to start working on our final level design ideas. The goal of creating these puzzles was not only for us to build drafts of puzzles that may end up in the final version of the game but also to get us playing with, testing and utilizing our game’s mechanics in new and interesting ways. It also really helped us to find and correct many, many bugs that would have otherwise been very difficult to find. This week I spent a few days re-vamping the female character’s Animal Whisper skill. She’s now able to control both the monkey and snake enemies and while doing so a new GUI energy bar is shown for that animal. I also added some more complexity to the game’s camera as it will now show what’s happening off screen as an event occurs. This is useful for showing when a lever or switch activates a door that is out of view or to direct the player’s attention to a specific area. In addition I tacked on some additional features to our fan platforms which allowed them to be rotated and push characters or objects across any distance desired. This played a large part in the design of a few of our puzzles this week.

Lastly, I created a new puzzle experiment using the new rotating fans. This puzzle requires the player to pull a lever which will stop 4 fans from circling. These fans will continue to change their blow direction every 5 seconds no matter what so the player must time the lever pull just right in order to be able to cross the large gap in the floor. While I think the idea itself is unique and interesting I don’t think that I was able to quite pull off the puzzle idea that I had in mind. After coding the logic for the spinning fans, I was unable to get the desired difficulty for the puzzle that I had in mind setup correctly which leaves it feeling a bit too easy. If we choose to put it into the final version of the game I believe that some iteration and polish could give it just what it needs to become something worthwhile.

Here’s what we completed this past week:

  • Continued to create and replace prefabs with new artwork.
  • Created another 8 unique puzzles experiments.
  • Added new camera complexity which allows viewing of off screen events.
  • Added new camera complexity which allows zooming in/out when entering an area.
  • Added new fan complexity which allows them to blow in 8 different directions.
  • Re-vamped the female Animal Whisper skill to allow for control of both the snake and monkey enemies.
  • Many other small changes…

I’ve uploaded the build here if you’d like to check it out: https://sethrolfe.com/wp-content/uploads/Above%20WebGL%20Week%206/index.html

Here are the controls: A game pad is recommended but keyboard controls do work if you don’t have one available.

*If you’re playing on a keyboard be sure to note the new control scheme. There are 2 jump buttons per character so that you can use either finger as you’re running. *

*At the bottom of this post I’ve also added the activation criteria for each skill as we haven’t put tutorials in yet.*

Male Character Controls – GamePad
Button Action Description
Left Stick Movement Moves the male character in the direction the player is pressing at walk speed. If the player holds the male’s interact button while moving the character will run.
Left Bumper Jump The male character will jump vertically.
Left Trigger Interact Activates several different actions depending on the male character’s current state. For example, dragging a crate or climbing a vine.

 

Female Character Controls – GamePad
Button Action Description
Right Stick Movement Moves the female character in the direction the player is pressing at walk speed. If the player holds the female’s interact button while moving the character will run.
Right Bumper Jump The female character will jump vertically.
Right Trigger Interact Activates several different actions depending on the female character’s current state. For example, dragging a crate or climbing a vine.
Male Character Controls – Keyboard
Button Action Description
ESDF Movement Moves the male character in the direction the player is pressing at walk speed. If the player holds the male’s interact button while moving the character will run.
W/R Jump The male character will jump vertically.
A Interact Activates several different actions depending on the male character’s current state. For example, dragging a crate or climbing a vine.
Female Character Controls – Keyboard
Button Action Description
IJKL Movement Moves the female character in the direction the player is pressing at walk speed. If the player holds the female’s interact button while moving the character will run.
U/O Jump The female character will jump vertically.
; Interact Activates several different actions depending on the female character’s current state. For example, dragging a crate or climbing a vine.
Male Skills – GamePad
Criteria Action Description
Character is idle and player presses Left Stick Up + Left Trigger Sprint While the male character is in the idle state, the player can hold up and then press the interact key to sprint with dominant force, this is different from running as it allows the male to move even faster and will also allow him to smash objects that are cracked. This skill costs 30 energy.
Character is in idle and player presses Left Stick Down + Left Trigger Spectral Clone While the male is in the idle state the player may hold down, then press the Left Interact key to create a non-controllable clone of himself. The clone can be pushed or dragged to activate switches. Both players can manipulate this clone. This skill costs 30 energy.
Character is in air and presses Left Stick Down + Interact Heavy Slam While the male is in the air the player may hold down on the left control and press the left interact key to perform a Heavy Slam. The male will come down with enormous force and destroy any cracked objects he hits. This skill costs 30 energy.
Male Skills – Keyboard
Buttons Action Description
Character is idle and player presses E + A Sprint While the male character is in the idle state, the player presses the interact key to sprint with dominant force, this is different from running as it allows the male to move even faster and will also allow him to smash objects that are cracked. This skill costs 15 energy a second.
Character is idle and player presses D + A Spectral Clone While the male is in the idle state the player may hold up, then press the Left Interact key to create a non-controllable clone of himself. The clone can be pushed or dragged to activate switches. Both players can manipulate this clone. This skill costs 30 energy.
Character is in Air and player presses D + A Heavy Slam While the male is in the air the player may hold up on the left control and press the left interact key to perform a Heavy Slam. The male will come down at an angle with enormous force and destroy any cracked objects he hits. This skill costs 25 energy.
Female Skills – GamePad
Buttons Action Description
Character is in air and player holds Right Trigger. Glide While the female is in the air, she may hold the interact key to glide. She will glide down softly which prevents fall damage and allows her to reach difficult to get to areas. This skill costs 15 energy / second.
Character is idle and player presses Right Stick Up + Right Trigger Magnetic Attraction While in an idle state the player may hold the right control up and presses the right interact key. While holding this combination, objects within 15 units that are marked with a magenta crystal will gravitate toward the player. This is useful for moving objects out of reach and to flip levers from afar. This skill costs 15 energy a second.
Character is idle and player presses Right Stick Down + Right Trigger Animal Whisper While the female is in the idle state the player may hold down on the right control and press the right interact key to begin the Animal Whisper ability. The closest Monkey on screen will be controlled by the player. While in control the player loses control of the female and her controls now manipulate the monkey. The monkey can jump further distances and enables the player to reach switches or other elements of the puzzle that are out of reach of the characters. This skill costs 50 energy. The energy meter for this skill starts at 50 is drained over time (0.83/second) and when the energy reaches 0 the female loses control of the monkey.
Female Skills – Keyboard
Buttons Action Description
Character is in air and player holds ; Glide While the female is grabbing a climbable/hangable object the player may press and hold the right jump key to glide away from the object. She will glide down softly which prevents fall damage and allows her to reach difficult to get to areas. This skill costs 30 energy.
Character is idle and player presses I + ; Magnetic Attraction While in an idle state the player may hold the right control up and presses the right interact key. While holding this combination, objects within 15 units that are marked with a magenta crystal will gravitate toward the player. This is useful for moving objects out of reach and to flip levers from afar. This skill costs 15 energy a second.
Character is idle and and player presses K + ; Animal Whisper While the female is in the idle state the player may hold down on the right control and press the right interact key to begin the Animal Whisper ability. The closest Monkey on screen will be controlled by the player. While in control the player loses control of the female and her controls now manipulate the monkey. The monkey can jump further distances and enables the player to reach switches or other elements of the puzzle that are out of reach of the characters. This skill costs 50 energy. The energy meter for this skill starts at 50 is drained over time (0.83/second) and when the energy reaches 0 the female loses control of the monkey.

Above: The Fallen

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“The game designer shouldn’t be making a world in which the player is just a small part. The player’s the boss; it’s your duty to entertain him or her.” – John Carmack

As you’ve probably guessed after reading the above quote, I am a game designer who seeks to deliver players a lasting and memorable experience through video games. I believe that video games are the ultimate form of entertainment in that they allow for interactions beyond the capability of books or film.

I graduated from Full Sail University in 2017 where I studied game design and received the honor of being my class's Valedictorian.

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