Skip to content
Seth Rolfe's Game Design Portfolio
  • Home
  • Unreal Engine Projects
    • Space Slayer (Mini Jame Gam 11)
      • View Write Up
      • View On Itch.IO
      • Download Now (.EXE)
    • Global Game Jam 2022 (Mew Mew Mirror)
      • View Write Up
      • View On Itch.IO
      • Download Now (.exe & .dmg)
    • Global Game Jam 2021 (Trials Of Unrest)
      • View Write Up
      • View On Itch.IO
      • Download Now (.exe)
    • Mini Jam 58: Neon (Light Riders)
      • View Write Up
      • View on Itch.IO
      • Download Now (.exe)
    • Mini Jam 56: Sky (Donut Libre)
      • View Write Up
      • View On Itch.IO
      • Download Now (.exe)
    • Global Game Jam 2020 (Project Babysitter)
      • View Write Up
  • Unity Projects
    • Metal Shell: Neon Pulse
      • View Write Up
      • View On Steam
    • Net+ Flashcards
      • View Write Up
      • Play Now (HTML5)
      • Download Now (.exe)
    • Neon Knights: Mech Fighter
      • View Write Up
      • Play Now (HTML5)
      • Download Now (.exe)
    • Above: The Fallen
      • View Write Up
      • View on Steam
      • View on Itch.IO
    • Defender (Atari Remake)
      • View Write Up
      • Play Now (HTML5)
      • Download Now (.exe)
    • Resonance GGJ 2017
      • View Write Up
      • Play Now (HTML5)
      • Download Now (.exe)
    • Conspiracy Theory
      • View Write Up
      • Play Now (HTML5)
      • Download Now (.exe)
    • Galaxy Warrior
      • View Write Up
      • Play Now (HTML5)
    • Mountain Ascent
      • View Write Up
      • Play Now (HTML5)
    • Ascension GGJ 2016
      • View Write Up
      • Play Now (HTML5)
      • Download Now (.exe)
  • Blog
  • Resume
  • Certifications
  • Awards and Achievements

Seth Rolfe's Game Design Portfolio

A collection of my professional works as a Game Designer

Blog

Space Slayer (Mini Jame Gam 11)

Space Slayer (Mini Jame Gam 11)

July 28, 2022 srolfe657 Comments 0 Comment

Space Slayer is a 3D action game created for Mini Jame Gam 11 over the course of 60 hours (quite a few more hours have been poured into it in version 2.0 though). The theme for this jam was “Delivery” and there was a required object that had to be included in your game,…

Read More Read More

Global Game Jam 2022 (Mew Mew Mirror)

Global Game Jam 2022 (Mew Mew Mirror)

March 19, 2022 srolfe657 Comments 0 Comment

Global Game Jam 2022 was a whole new beast this year, it lasted 10 days and was a hybrid event where participants could be both remote and/or in person. I joined the Central Florida jam site again this year after having such a good time the year prior. After putting together a team, mostly…

Read More Read More

Global Game Jam 2021 (Trials Of Unrest)

Global Game Jam 2021 (Trials Of Unrest)

March 6, 2021 srolfe657 Comments 0 Comment

Due to the pandemic, Global Game Jam 2021 was held entirely virtually this time around. I would normally make the ~45 minute drive to a local college that hosts one of the largest jam sites in my area to find a group to work with. This time I used, Discord, Google Drive and Perforce…

Read More Read More

Mini Jam 58: Neon (Light Riders)

Mini Jam 58: Neon (Light Riders)

March 5, 2021 srolfe657 Comments 0 Comment

Light Riders was the game that I created for Mini Jam 58: Neon, with a limitation of Money being a core mechanic. I had the pleasure of working with another small team this time around, a Composer and a Programmer. I greatly enjoyed working with the “Neon” theme for this game jam and had…

Read More Read More

Mini Jam 56: Sky (Donut Libre)

Mini Jam 56: Sky (Donut Libre)

March 4, 2021 srolfe657 Comments 0 Comment

Mini Jam is a smaller game jam organization where they do jams every couple of weeks. They give you the theme about a week before hand and give you a limitation right as the jam begins. For this jam, the theme was Sky and the limitation was “2 randomly chosen words.” The words were…

Read More Read More

Home Network Lab

Home Network Lab

February 24, 2021 srolfe657 Comments 0 Comment

One of the ways I’ve been keeping myself busy during the pandemic is by building out my home lab and learning what I can about networking and servers. As I started to plan out what I was going to be using this equipment for I searched for gear that was both affordable and easy…

Read More Read More

Global Game Jam 2020 (Project Babysitter)

Global Game Jam 2020 (Project Babysitter)

July 30, 2020 srolfe657 Comments 0 Comment

This was my first attempt at a game jam using UE4 and the 4th Global Game Jam (GGJ) I participated in. I like to go to UNC Chapel Hill to participate in person for these so I made the trip out there and met up with a composer friend who wanted to do the…

Read More Read More

The Switch to Unreal Engine

The Switch to Unreal Engine

July 29, 2020 srolfe657 Comments 0 Comment

As someone who was began learning in Unity back in 2014/2015 let me tell you that switching game engines isn’t the easiest thing to do. This is especially true when you’re comfortable enough in an engine that you can build just about anything you could imagine. After getting hired at Epic I decided I…

Read More Read More

Joined Epic Games!

Joined Epic Games!

July 29, 2020 srolfe657 Comments 0 Comment

I got my foot in the door at Epic Games as an Event Technician! I first started back in August of 2018 just as my entire team was headed to PAX West and SIGGRAPH. I helped them load up a few pallets worth of equipment then was left completely alone for the first few…

Read More Read More

Metal Shell: Neon Pulse

Metal Shell: Neon Pulse

July 27, 2020 srolfe657 Comments 0 Comment

Metal Shell: Neon Pulse (MSNP) was Light Loop Games’s 2nd title and while the game never shipped or got finished I wanted to take the time to tell its story because I learned a lot from attempting to create it. You can download the demo from Steam here: https://store.steampowered.com/app/819460/Metal_Shell_Neon_Pulse/ Originally MSNP started as a…

Read More Read More

Light Loop Games

Light Loop Games

July 27, 2020 srolfe657 Comments 0 Comment

I started an indie game development company! I started Light Loop Games (LLG) back in 2018 with the idea that I wanted to continue working on games in an official capacity after college. Also because I found out the hard way that not creating a company and having contracts in place before hiring people…

Read More Read More

Posts navigation

OLDER POSTS

“The game designer shouldn’t be making a world in which the player is just a small part. The player’s the boss; it’s your duty to entertain him or her.” – John Carmack

As you’ve probably guessed after reading the above quote, I am a game designer who seeks to deliver players a lasting and memorable experience through video games. I believe that video games are the ultimate form of entertainment in that they allow for interactions beyond the capability of books or film.

I graduated from Full Sail University in 2017 where I studied game design and received the honor of being my class's Valedictorian.

  • LinkedIn
  • Twitch
  • YouTube
  • Mail
© 2025   All Rights Reserved.