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Seth Rolfe's Game Design Portfolio
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Seth Rolfe's Game Design Portfolio

A collection of my professional works as a Game Designer

Resonance

Resonance

January 28, 2017 srolfe657 Comments 0 Comment

Resonance was created for Global Game Jam 2017 for the theme Waves.

Your body is made out of sound waves. You can defeat enemies by matching their natural resonance, but mainly you’re just slaughtering wine glasses because they’re in the way.

My 2nd Global Game Jam experience was much better than the first. Like last year, I decided to work in a small group which allowed us to communicate our thoughts easily because a discussion wasn’t needed for every single decision. I believe that my additional year of experience working in Unity and my team mates experience is what made this year so much better. The game got finished in the end (with several bugs of course) but I think it could have went a little better. Pushing myself to continue working through the second night and not sleeping was a poor decision. I found that for several hours I was unable to work at my peak and since all 3 team members did the same the game probably suffered for it. For that lesson, I am grateful.

You can play the browser version of this game by selecting the following link:

https://sethrolfe.com/wp-content/uploads/Resonance/index.html

If you prefer to download the .exe you can download it here or from the Global Game Jam site directly:

Icon

Resonance.zip

1 file(s) 26.97 MB
Download

 

http://globalgamejam.org/2017/games/resonance-6

There is a bug in this HTML5 build that makes it so that you can’t hear the player or enemies tones. It’s still playable, just match the visual wave patterns and you’ll be able to defeat the enemies.


Unity Projects
#ggj17, GGJ 17, global game jam, waves

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“The game designer shouldn’t be making a world in which the player is just a small part. The player’s the boss; it’s your duty to entertain him or her.” – John Carmack

As you’ve probably guessed after reading the above quote, I am a game designer who seeks to deliver players a lasting and memorable experience through video games. I believe that video games are the ultimate form of entertainment in that they allow for interactions beyond the capability of books or film.

I graduated from Full Sail University in 2017 where I studied game design and received the honor of being my class's Valedictorian.

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